
Projects
Mystical Mis-Adventures

A 2-D puzzle platformer where you go around collecting stars to get to the next level. This was created for the January 2021 Global Game Jam done in 48 hours.
My Roles:
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Developed all prefabs/ scripting for the menu system, sound system, UI elements, and the health and stamina assets for the player.
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Drew out the constellation sprites for the compass using Gimp.
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Helped in the Design of the project.
Software:
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Unity 2020.2.2f1 / C#
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Visual Studio
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Gimp
Contributors:
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Chris Favela - Programmer
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David Hyland = Level Designer
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Shayla Twitchell - Artist
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Heather Waters - Programmer
Awards:
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Best Animation
Angry Tank
Vs Food
A 2-D side scrolling mobile game where you play as an adorable tank that shoots down food shaped enemies.
This side-scroller uses simple controls that include the unity gyroscopic tilt of the mobile device to move the tank left and right then tapping the sides of the screen to rotate the gun barrel on the tank left and right respectively.
This project started as a means to teach myself unity and turned into a game to show my progress.
Software:
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Visual Studio
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C#
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Unity
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Gimp
Contributers:
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Heather Waters - Programmer/Artist
Ghost Hunter X
A 3-D First Person Shooter with a cartoon look, designed to solve puzzles and shoot ghosts.
My Roles:
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Developed and implemented the AI and Enemy Classes.
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Developed and implemented the Level Manager and Level classes to work with enemies and puzzles.
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Handled the communication between the artists and the programmers on the team.
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Helped in the design process of the game.
Software:
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Visual Studio
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C++
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DirectX 9.0c
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FMOD
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Havok Engine
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PandaSoft
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Photoshop
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Maya/3DS Max/Blender
Contributers:
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Josh Barnett - Project Leader/ Programmer
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Luke Cossel - Sound/Puzzle Programmer
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Chris Favela - Gameplay/General Programmer
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Cameron Fletcher - 3-D Artist
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Stephanie Langwell - Texture Artist
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Chris Martinez - Havok/Graphics Programmer
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Heather Waters - Lead/AI Programmer
Black Friday Madness
A 2-D top down beat-em up type game with pixelated graphics.
My Roles:
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Helped with the coding anywhere I was needed.
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Helped in the design process of the game.
Software:
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Visual Studio 2010
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C++
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DirectX 9.0c
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FMOD
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Photoshop
Contributers:
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Josh Barnett - Project Leader/ Programmer
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Chris Favela - Lead Programmer
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Chris Martinez - Programmer
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Heather Waters - Programmer